A downloadable interactable simulator for Windows

This simulator let's you play around with the underlying values of Perlin and Worley noise to create different types of terrain. It gives practical insight into the effect of the algorithms.

I can add specific functionality per request (e.g. exporting mesh, screenshot or heightmap).

Note: Please do not set values too high, it may freeze the program. If you do not know what you are changing, try not to exceed the default value.

Download

Download
Procedural Terrain Generation.zip 27 MB

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